So whiling away (more than) a few sleepless hours, I’ve been going through some Unity3D tutorials, to try to fill in some knowledge gaps, and maybe try to cobble something together. First main issue was having multiple conflicting installations of Blender on my computer, which apparently didn’t quite attach the model’s “skin” and to the interior “bones” resulting in the following change when the play button is hit:
So that was a bit of a headache to figure out, but following that I’ve had some issues getting textures to properly apply to the models resulting in the player being chased around the hillside by the following:
Which while moderately frightening, isn’t quite what I was expecting (*Note just figured out how to fix it). Now none of this is made by me, and I’m just putting pieces together to make sure I understand, but it does help square things away conceptually.