Journal Club: Indie Game Design Do-s and Don’t-s

Today we’re discussing:

  • Edmund McMillen’s Indie Game Design Do-s and Don’t-s: A Manifesto (link)

As always, I’ll kick things off.


edmundmEdmund McMillen’s 2009 paper discussing his experiences through 10 years of independent art and game design resonated with me. It’s a fairly succinct list of how to be successful at game design, while managing to be a human being. I find they apply to work in general and even just for navigating life. I’ve been putting a lot of thought into numbers 12, 13, 18, and 23 as of late.


That’s it for this week – short, sweet, and a little less arcane. Feel free to share your thoughts and comments below.

Also feel free to suggest something interesting you’ve read – I’d like to have suggestions in by Friday, to give everybody a chance to read them.  I’ll update here and maybe in Friday’s post as well.

Next week’s paper: TBA

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One comment on “Journal Club: Indie Game Design Do-s and Don’t-s
  1. John says:

    For next week I’m suggesting the following four articles

    (God Hand – Christian McCrea)
    http://www.actionbutton.net/?p=120
    (God Hand – Ario Barzan)
    http://www.actionbutton.net/?p=541
    (God Hand – tim rogers)
    http://www.actionbutton.net/?p=645
    (God Hand – Hamish Todd)
    http://www.actionbutton.net/?p=999

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